cubic lighting integral.
I am trying to integrate:
(xa-ia+yb-jb+zc-kc)/((x-I)^2+(y-j)^2+(z-k)^2)^(3/2)dxdydz from generic x y
and z initiqls to finals. I have completed part of it, but I am stick on
the part dx/(x^2-2xi+i^2+f)^(3/2) The initial formula is not complete,
right now I am primarily honeing my integration, so please show me your
work as best you can.
A b and c are componentes of a surface normal and i j and k are the
position of the pixel. X y and z are points inside the rectangular prism
light.
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